In Scandinavian myth, one of the primordial gods, brother of Odin and Ve. The three of them were responsible for the creation of the cosmos, as well as the first humans.
Author: Norman Page 6 of 8
In Norse mythology, Bifrost is the bridge between Midgard, the realm of man, and Asgard, the realm of the gods. Since it is the only way for the giants to enter Asgard it is closely guarded by Heimdall, the watchman of the gods.
Bifrost was made of three colors with magic and great skill by the Aesir and is incredibly strong. It is also called Asbru, referring to its makers. At the end of the cosmos, this rainbow-bridge will collapse.
Aegir is the god of the sea in Norse mythology. He was both worshipped and feared by sailors, for they believed that Aegir would occasionally appear on the surface to take ships, men and cargo alike, with him to his hall at the bottom of the ocean. Sacrifices were made to appease him, particularly prisoners before setting sail.
His wife is the sea goddess Ran with whom he has nine daughters (the billow maidens), who wore white robes and veils. His two faithful servants are Eldir and Fimafeng. The latter was killed by the treacherous god Loki during a banquet the gods held at Aegir’s undersea hall near the island of Hler (or Hlesey). Aegir was known for the lavish entertainment he gave to the other gods.
In Norse mythology, the Vanir are originally a group of wild nature and fertility gods and goddesses, the sworn enemies of the warrior gods of the Aesir. They were considered to be the bringers of health, youth, fertility, luck and wealth, and masters of magic. The Vanir live in Vanaheim.
The Aesir and the Vanir had been at war for a long time when they decided to make peace. To ensure this peace they traded hostages: the Vanir sent their most renowned gods, the wealthy Njord and his children Freya and Freyr. In exchange the Aesir sent Honir, a big, handsome man who they claimed was suited to rule. He was accompanied by Mimir, the wisest man of the Aesir and in return the Vanir sent their wisest man Kvasir.
Honir however, was not as smart as the Aesir claimed he was and it Mimir who gave him advice. The Vanir grew suspicious of the answers Honir gave when Mimir was not around. Eventually they figured out that they had been cheated and they cut Mimir’s head off and sent it back to the Aesir. Fortunately, this betrayal did not lead to another war and all the gods of the Vanir were subsequently integrated with the Aesir. There is not much known about the Vanir of the time before the assimilation.
Gullveig (“goldbranch”) is the sorceress and seer who had a great love and lust for gold. She talked of nothing else when she visited the Aesir. They listened with loathing and eventually thought the world would be better off without her so they hurled her into the fire. She was burned to death, but stepped from the flames unscathed. Three times she was burned, and three times she was reborn.
When the Vanir learned about how the Aesir had treated Gullveig they became incensed with anger. They swore vengeance and began to prepare for war. The Aesir heard about this and moved against the Vanir. This was the first war in the world. For a long time the battle raged to and fro, with neither sides gaining much ground. Eventually the gods became weary of war and began to talk of peace. Both sides swore to live side by side in peace.
Gullveig is also known under the name of Heid (“gleaming one”). She is probably the goddess Freya, who also has a great love of gold in the various myths.
Helheim (“house of Hel”) is one of the nine worlds of Norse mythology. It is ruled by Hel, the monstrous daughter of the trickster god Loki and his wife Angrboda.
This cold, dark and misty abode of the dead is located in the world of Niflheim, on the lowest level of the Norse universe. No one can ever leave this place, because of the impassable river Gjoll that flows from the spring Hvergelmir and encircles Helheim.
Once they enter Helheim, not even the gods can leave. Those who die of old age or disease, and those not killed in battle, go to Helheim while those who die bravely on the battlefield go to Valhalla.
The entrance to Helheim is guarded by Garm, a monstrous hound, and Modgud. The giant Hraesvelg (“corpse eater”) sits at the edge of the world, overlooking Helheim. In the form of an eagle with flapping wings he makes the wind blow.
Niflheim (“house of mists”) is the far northern region of icy fogs and mists, darkness and cold. It is situated on the lowest level of the universe.
The realm of death, Helheim is part of the vast, cold region. Niflheim lies underneath the third root of Yggdrasil, close to the spring Hvergelmir (“roaring cauldron”).
Also situated on this level is Nastrond, the Shore of Corpses, where the serpent Nidhogg eats corpses and gnaws on the roots of Yggdrasil.
After Ragnarok, there will be a hall here for the punishment of murderers, oath breakers, and philanderers.
In Norse myth, the defensive fortress which the gods build about the middle portion of the earth allotted to men in order to protect mankind from the giants.
Midgard (“middle world”) is on the same level as Nidavellir (land of the dwarfs), Svartalfheim (land of the dark elves/dwarfs) and Jotunheim (the land of the giants).
Alfheim (“elf home”), in Norse mythology, is one of the nine worlds.
It is located on the highest level of the Norse universe. Also found on this level are the worlds of Asgard and Vanaheim.
Alfheim is the palace of the god Freyr and the homeland of the elves of light.
Neither the elves of light nor the elves of darkness, who live in Svartalfheim, participate in any of the events described in the Norse myths. Elves do, however, have active roles in the literature of quite a few of the other branches of Indo-European mythology.